![]() ![]() That’s good ol’ Phoenix for ya, people are just dropping like flies wherever he goes. So the basic setup is that Phoenix travels to Khura’in for a vacation or whatever, and inevitably ends up getting involved with a murder case. Oh, and the Kingdom of Khura’in in general was far more appealing to me as a setting than… *sigh* …Los Angeles, the greatest city in these United States of America…Īhem. And then the tutorial case happened and… it was actually pretty nice! The first case was surprisingly lengthy for a tutorial, had some moderately interesting twist and turns, and introduced the game’s big new mechanic, the Divination Séances. So I guess that gives you a general idea of my mentality when I first booted up Spirit of Justice. Dual Destinies’ cases ranged from mediocre to outright terrible (I still can’t get over how awful 5-3 was), with its only highlight being the admittedly pretty badass twist during the final trial. And I say that as someone who otherwise adores this series, even with all its blunders and weaker installments (*coughInvestigationscough*). In fact, DD was the first time I actually dropped an Ace Attorney game halfway through because it was just that underwhelming – of course, I did go back to finish it later, but goddamn was it testing my patience. I went into this game with highly tempered expectations, primarily because, as I’ve stated above, I found Dual Destinies to be a major letdown. ![]() At the very least, I found it to be a more enjoyable entry than the colossal disappointment that was Dual Destinies. Putting that aside, though, this is actually a pretty solid addition to the franchise. ![]() Honestly, Spirit of Justice should have just been called Apollo Justice 2. ![]()
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